Sound Design

Posted: October 12, 2012 by Alan Hardcastle in CMP 12_14
Tags: , ,

Once you have listened to the original sequence that you based your swede on, you should have noticed the sheer amount of sounds that go into a sound design.

You next job is to make your own design for your swede.

You will replace all the sounds in the sequence – re record the dialogue (ADR), make the movement believable, add new music, add background sound that identifies the location, add any other effects that are necessary to make the world realistic and believable.

Your starting point will be to IGNORE YOUR ANALYSIS. Start afresh. Get your screen grabs / shot images onto a sound tracking sheet, watch your sequence and make notes about what sounds you need to make the sequence work.

These tracking sheets will serve 2 purposes – firstly, give you a list of what sounds you need to source. This can be by recording them or finding royalty free sounds. Secondly, it tells you where you need to put them in the mix and enable you to keep them organised (although we will talk about deliverables later)

Remember – you are not recreating what you recorded, you are making a believable world – creating a diagesis. So you need to consider what the audience needs to hear to know what is going on within the scene. You can pull an audience into the film really effectively, you need to draw their attention to specific sounds that are relevant to the story. But you need to balance this up with creating a realistic sound environment. As Jonathan Nex says;

And if you want to take the film to the audience – broaden the sound field, if you want to take the audience to the film, narrow it.

So, What do you need to do?

  • Design a soundtrack for your Sweded Scene.
  • Write up a script and annotate it (You should have this form filming)
  • Make a timeline / track sheet of sounds to be recorded (paper or digital)
  • Make a recording schedule (record Next week!)
  • Plan for a minimum of 3 recorded tracks
  • Describe where you will obtain all the components from –

·       Copyright
·       Equipment to be used
·       Source
·       Location of recording

And just in case you want to do it digitally –

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