Archive for the ‘FdA 15_17’ Category

Promotion and Exhibition – The Submission

Posted: March 27, 2017 by Alan Hardcastle in FdA 15_17
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Rather than look in detail at Outcome 3 – which is pretty much “do it – following the plan…”, it is useful to look at what you need to submit by the deadline. There are 2 things – a large research folder, and evidence of what you have done. (more…)

Promotion and Exhibition: Professional Practice

Posted: March 6, 2017 by Alan Hardcastle in FdA 15_17
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LO1 – Critically analyse historical and current trends and apply relevant professional marketing and self- promotion methods.

So, step 1 – in English…

  1. Identify Current Trends in Marketing and Promotion, relating them to their historical roots.
  2. critically analyse them.
  3. Identify the methods you are going to use, explaining why
  4. plan how you will use them.

So, the purpose of this outcome is to look what happens in the real world, come up with some ideas for you own promotion & Exhibition, and then put it into action. LO2 & Lo3 follow on from this and are more concerned with skills building and application. (more…)

Managing contributors for FdA Fusion

Posted: February 3, 2017 by Alan Hardcastle in FdA 15_17
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We have the Web site set up, we have old content on there, and we have identified a range of stories to be putting up – including current and future projects (Creative Film Challenge, Major Projects, live brief) and how to guides (Networking, animation, working with clients, technical guides). (more…)

Originally posted by V Renee on Nofilmschool

See all the basics of storyboarding in infographic form!

Planning is just as important to filmmaking as the camera itself, and one way you can be prepared, especially for those chaotic days on set, is by storyboarding. This process helps the director, DP, and other departments pre-visualize what shots and scenes are going to look like before they shoot them. It can be a bit difficult to know where to start if you’ve never done it, but this infographic by Jugaad Animation helps walk you through it step by step, explaining key components, as well as what to look out for as you go. Check it out below:
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Originally Posted by Robert Hardy on Nofilmschool
Final Cut Pro X Storyboarding
I’m not sure about you guys, but I’m terrible at drawing. Even stick figures give me a hard time. It’s embarrassing.

Unfortunately, storyboards are an integral part of the pre-production process for some people, which puts artistically-incompetent folks like myself at a major disadvantage when it comes to producing pre-visualization content. And even though there are loads of software solutions for creating storyboards out there, many of them are overly-complicated and too time consuming to be of any practical use.
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