Posts Tagged ‘sound’

FMP Overview

Posted: November 18, 2016 by Alan Hardcastle in CMP 15_17, General
Tags: , , , , ,

 In this project you will devise a sequence featuring Visual and special
effects, script is, shoot it and design the sound.

You could recover Film and / or TV with this – as long as it meets the
stipulations:

  • The final sequence must be up to 5 minutes long
  • You will have devised, tested and implemented a Visual Effects Sequence
  • You will have devised, tested and Implemented a Special Effects Sequence
  • You will have undertaken Pre Production ( for the effects and for
    the sequence)
  • You will have Directed & Shot the effects sequencesYou will
  • have edited the effects sequences
  • You will have devised the sound design for the effects sequence (and contributed to the overall sequence)

As we progress through the project, you will set further tasks to do
dependent on your chosen direction of study.

 You will need to construct a personal plan to show what you are doing
and how it fits in with the units you are covering.

So, for example…

Task

Unit Criteria

Submission Date

Research Simple VFX
Tests:

  • Get hit by a car (Road Safety Advert)
  • Landing like Hancock / Man of Steel
  • Green screen in a location (including
    shadow!)
  • Crawling out of a TV (The Ring)
  • Lightsabers (Star Wars)

Look at how they were used in the film / TV show

Use at a tutorial to recreate it

Produce a VFX Breakdown to show how you did it

Unit 44, outcome 1

 

 

 

 

 

 

Unit 44, outcome 2

13/12/16

 

 

 

 

 

 

Look at professional
SFX / VFX breakdowns: for example –

  • Superman
  • American Werewolf in London
  • Scanners
  • Star Wars (1-7)
  • Lord of the Rings / Hobbit
  • Jurassic Park
  • Avatar
  • Etc

Unit 44, outcome 1

Unit 45, Outcome 1

13/12/16

 

Simple SFX Tests:

  • Zombie makeup (Walking Dead Etc)
  • Broken Arm
  • Black eyes & Scars
  • Flying Helicopter
  • Miniature person in a giant world (The
    Borrowers)

Look at how they were used in the film / TV show

Use at a tutorial to recreate it / use Media Make up professional

Produce a SFX Breakdown to show how you did it

Unit 45, outcome 1

 

 

 

 

 

 

Unit 45, outcome 2 & 3

13/12/2016

 

 

 

 

 

 

13/12/15


Criteria for Part 1 – submission 13/12/16 and 6/2/2017

Unit 44: Visual Effects for TV and Film

1 Understand visual effects techniques and their
application in audio-visual media products

P1 Learners analyse a range of
visual effects techniques, and their application in digital post-production,
using examples from a variety of audio-visual media products

 

2 Be able to produce pre-production materials for a 2-3
minute audio-visual sequence, containing planning for visual effects

P2 Learners produce
pre-production materials for a 2-3 minute
audio-visual sequence, including:

a) treatment or concept
with planning for a minimum of three different visual effects

b) script
identifying the
planned visual effects

c) storyboard
identifying the planned visual effects

d) relevant recce(s)
and risk assessment(s)

e) production schedule

M1 Learners produce a proficient storyboard for a 2-3 minute sequence, which includes sound, mise en scène, production
directions and the planned visual effects, which are appropriate to the
intention of the 2-3 minute sequence. The storyboard produced is generally of
a good technical standard

 

Unit 45  SPECIAL
EFFECTS FOR TV AND FILM

1
Understand special effects techniques

P1
Learners analyse a range of special effects
techniques and their use in film and TV production using examples from a
variety of audio-visual media products

 

 

2
Be able to plan and test the chosen special effect, and the footage it will
appear in

P2
Learners develop an idea for one special effect from the following list:

  • mechanised prop
  • stunt prop
  • scale model
  • prosthetic makeup
  • pyrotechnics

 

 

 

3
Be able to plan and test a chosen special effect, and the footage it will
appear in

P3
Learners plan one chosen special effect, and the sequence it will appear in,
including:

a) storyboard

b) relevant plans and/or sketches for the chosen special effect

c) mock ups relevant to the chosen special effect

d) detailed risk assessment for the special effect production

e) recce

f ) risk assessment for production of the footage

g) permission to use special effect

h) other relevant legal requirements

i) compliance with relevant health and safety requirements

j) following relevant safe working practices

M1
Learners produce a storyboard that shows relevant camera directions related
to the sequence and chosen special effect. Learners produce detailed
annotated sketches.

Contingency
plans are produced that are related to the footage in which the special
effect will feature

D1
Learners produce a comprehensive storyboard that shows relevant sound and/ or
sound effects related to the sequence and chosen special effect.

Learners
sketches and plans represent the special effect from a number of angles

P4
Learners follow safe working practices to a competent level by:

a) testing possible materials and techniques to ensure that they are feasible
and appropriate for the creation of the special effect

b) ensuring that the special effect is safe for use during the production of the
sequence

 

 

 

Guide to timings for
Production schedule:

 

 

VFX vs SFX:
Research

10, 14/11

Explore VFX
and SFX

11, 21/11

Cardiff Trip Tuesday22

VFX
Introduction

12, 28/11

Explore
Sound

13, 05/12

Further
Testing of VFX & SFX

14, 04/12

Submit
Sequence Analysis for SFX, VFX and Sound

Christmas,

 

Christmas,

 

15, 02/01

 

16, 09/01

Pitch Ideas
for Film

17, 16/01

Work
Experience Week

18, 23/01

Pre Production – Test Shoots

19, 30/01

Pre production

20, 06/02

Complete
Pre production, Go into Production

Half Term,

 

21, 20/02

Rehearsals
/ Filming

22, 27/02

Filming /
Post / sound

23, 06/03

Filming /
Post / sound

24, 13/3

Filming /
Post / sound

25, 20/03

Filming /
Post / Sound

26, 27/03 *f

Filming /
Post / Sound

Easter

 

Easter

 

27, 17/04

Final Mix
down

28, 24/04

 

29, 01/05

Final Film
Submitted: Grading for VFX, SFX & Sound.

30, 8/5

 

31, 15/05

 

32, 22/05

 

 

 

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Sound Design

Posted: October 12, 2012 by Alan Hardcastle in CMP 12_14
Tags: , ,

Once you have listened to the original sequence that you based your swede on, you should have noticed the sheer amount of sounds that go into a sound design.

You next job is to make your own design for your swede.

You will replace all the sounds in the sequence – re record the dialogue (ADR), make the movement believable, add new music, add background sound that identifies the location, add any other effects that are necessary to make the world realistic and believable.

Your starting point will be to IGNORE YOUR ANALYSIS. Start afresh. Get your screen grabs / shot images onto a sound tracking sheet, watch your sequence and make notes about what sounds you need to make the sequence work.

These tracking sheets will serve 2 purposes – firstly, give you a list of what sounds you need to source. This can be by recording them or finding royalty free sounds. Secondly, it tells you where you need to put them in the mix and enable you to keep them organised (although we will talk about deliverables later)

Remember – you are not recreating what you recorded, you are making a believable world – creating a diagesis. So you need to consider what the audience needs to hear to know what is going on within the scene. You can pull an audience into the film really effectively, you need to draw their attention to specific sounds that are relevant to the story. But you need to balance this up with creating a realistic sound environment. As Jonathan Nex says;

And if you want to take the film to the audience – broaden the sound field, if you want to take the audience to the film, narrow it.

So, What do you need to do?

  • Design a soundtrack for your Sweded Scene.
  • Write up a script and annotate it (You should have this form filming)
  • Make a timeline / track sheet of sounds to be recorded (paper or digital)
  • Make a recording schedule (record Next week!)
  • Plan for a minimum of 3 recorded tracks
  • Describe where you will obtain all the components from –

·       Copyright
·       Equipment to be used
·       Source
·       Location of recording

And just in case you want to do it digitally –

Sound Analysis

Posted: October 11, 2012 by Alan Hardcastle in CMP 12_14
Tags: ,

We want you to analyse the sounds in the sequence that you created the Swede for.

So, you have a storyboard made up of shots from the sequence. For each shot, you need to identify and classify the sounds into:-

  • Foley
  • Dialogue
  • Sound Effects
  • Ambient
  • Music

First it is a good idea to define each type of sound – put this into a post. Then, for each shot paste in the image for it, and describe what you can hear in the shot. What are the sounds? Are the sounds Diagetic or non-diagetic? What do the sounds sound like?

As an extra, try to explain what these sounds communicate to the audience – are they communicating an emotion? Representing a character? Just making it realistic? Focussing the audience on a specific action?

You should end up with a Storyboard on your blog  that just identifies all the sounds in the sequence.